Начать новую тему Ответить на тему
Статистика раздачи
Размер: 2.32 МБ | | Скачали: 2
Сидеров: 0  [0 байт/сек]    Личеров: 0  [0 байт/сек]
Пред. тема | След. тема 

Автор
Сообщение

Ответить с цитатой 

Practical Game Design with Unity and Playmaker
Leverage the power of Unity 3D and Playmaker to develop a game from scratch

Год: 2013
Автор: Sergey Mohov
Жанр: CG Game Development
Издательство: PacktPub
ISBN: 978-1-84969-810-8
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 122
Описание: Historically, game design has been a broad term. It is still often associated uniquely with creating the rules of a game, establishing a system, defining what the game will be in broad brushstrokes and then creating particular gameplay scenarios or levels. Sometimes, we go a little farther and endow game designers with the power to define how the game's universe and aesthetics will work. Broad as this definition might seem, it remains very limited in one area, and that is technology. As the game industry moves toward its maturation, many small studios begin to emerge, often teams of one, two, or three individuals, attributing their success to the new generation of tools now available to game developers. While the larger game companies employing hundreds of developers have mostly been able to stand their ground, in this new landscape, the focus has already shifted toward polyvalence and self-sufficiency. Game designers have always wanted more control over the games that they make, and, for the first time in history, there is no reason why they should not reach out and take it. Knowing how your game works on the inside means having more control and creative freedom. It also means more effective communication with other members of the team, provided there are any. It empowers you to go ahead and simply make the game on your own, be it a mere prototype, a game jam project, or a full commercial release. Unity 3D is a game authoring tool that has changed the way we think about game development forever, making it much cheaper and more democratic. It allows anyone willing to invest their time into it to craft amazing game worlds and experiences for next to nothing. It has been one of the major forces driving this incredible change, with millions of new developers joining the game industry simply because they can now. The industry becomes more open every day, which enriches the pool of ideas that people bring to it from different backgrounds. This book is an introduction to practical game design using Unity and Playmaker by Hutong Games. The latter lets anyone make a game without writing any programming code, while not giving up any of the power that Unity has to offer. Knowing the basics of programming is still valuable while working on the technical side of a game, but going deep into it is no longer an imperative, which means that creating a game is now easier than it has ever been before. Even if you know how to code, learning how to use Playmaker in Unity may help you see the synergy between your game's mechanics and technology more clearly, making the development of your project more about finding the right design and less about working around the computer code. There can be no doubt about the bright future of the practical aspect of game design, and this book offers you to become part of this future.
Chapter 1: Getting Started with Unity and Playmaker 7
Downloading and installing Unity 7
Buying and importing Playmaker 11
Setting up your project 13
Summary 17
Chapter 2: Unity's and Playmaker's User Interface 19
Interface overview and main menu 19
Hierarchy panel 23
Inspector panel 25
Project panel 28
Views 29
Playmaker interface 32
Summary 34
Chapter 3: Components and State Machines 35
Game objects, components, and properties 35
Working with prefabs 39
Finite state machines, states, and actions 43
Interaction between game objects 47
Summary 50
Chapter 4: Creating Your First Game 51
Using Vector geometry and physics 51
Win or lose conditions 55
Creating artificial intelligence 60
Exercises 67
Summary 69
Table of Contents
[ ii ]
Chapter 5: Scripting and Custom Actions 71
Writing a Unity Script 71
Overview of standard Unity classes 75
Creating a Playmaker action 77
Summary 82
Chapter 6: Networking and Multiplayer 83
Understanding networking and multiplayer 83
Setting up Photon Unity Networking 86
Making multiplayer 88
Summary 96
Chapter 7: Working with External APIs 97
About external application programming interfaces 97
Uploading your game to Kongregate 98
Writing Kongregate API code 99
Summary 104
Index 105
Правила, инструкции, FAQ!!!
Торрент   Скачать торрент Магнет ссылка
Скачать торрент
[ Размер 3.39 КБ / Просмотров 74 ]

Статус
Проверен 
 
Размер  2.32 МБ
Приватный: Нет (DHT включён)
.torrent скачан  2
Как залить торрент? | Как скачать Torrent? | Ошибка в торренте? Качайте магнет  


     Отправить личное сообщение
   
Страница 1 из 1
Показать сообщения за:  Поле сортировки  
Начать новую тему Ответить на тему


Сейчас эту тему просматривают: нет зарегистрированных пользователей и гости: 1


Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете добавлять вложения

Перейти:  
Ресурс не предоставляет электронные версии произведений, а занимается лишь коллекционированием и каталогизацией ссылок, присылаемых и публикуемых на форуме нашими читателями. Если вы являетесь правообладателем какого-либо представленного материала и не желаете чтобы ссылка на него находилась в нашем каталоге, свяжитесь с нами и мы незамедлительно удалим её. Файлы для обмена на трекере предоставлены пользователями сайта, и администрация не несёт ответственности за их содержание. Просьба не заливать файлы, защищенные авторскими правами, а также файлы нелегального содержания!