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Pervasive Design for Sustainability - Expose

Год: 2015
Автор: Hakan Gulliksson
Издательство: Videoiterna
ISBN: 978-91-980280-6-5
Язык: Английский
Формат: PDF/EPUB/AZW3
Качество: Изначально компьютерное (eBook) (Converted)
Интерактивное оглавление: Да
Количество страниц: 216
Описание:

This compact book contains the bare minimum an interaction designer have to know about design for sustainability. The the first message is that sustainability is the most important design goal. A second message is that information technologies, and in particular pervasive computing are invaluable keys in the quest for sustainability. The third message is that there is a lack of knowledge on sustainability issues in the interaction design community.

A unique meta-level framework structures the content. It is based on a principle of justice that is complemented by circumstances for sustainability, chosen from the perspective of interaction design. We suggest and shortly present the following circumstances: limited shared resources, socio-technical components and structures, technology development, vision and reflection, cognitive and behavioural support, joint ventures and political action.
Within the framework a participatory design approach is promoted based on stories and values.

The exposé concludes with four short case studies. They discuss sustainable design for consumption, character, family and society.
INTRODUCTION
PART I: SUSTAINABILITY AND DESIGN

1. Sustainability
1.1 Technology support
1.2 HCI achievements
1.3 Values we live by
1.4 Stories we tell
2. Design
2.1 HCI Design evolution
2.2 Goals of product development
2.2.1 Experiences as goals
2.2.2 Valued products that motivate
2.2.3 Stories for product design
2.3 Design process
2.3.1 Value based design process
2.3.2 Story and dialogue in the design process
2.4 Designer(s)
2.4.1 Persuade
2.4.2 Participate
PART III: FRAMEWORK FOR SUSTAINABLE HCI DESIGN
3. The sustainability problem
4. The principle of justice
5. Circumstances of sustainability
5.1 Limited shared resources
5.2 Socio-technical components and structures
5.3 Technology development
5.4 Vision and reflection
5.5 Cognitive and behavioural support
5.6 Joint ventures
5.7 Political action
6 Criteria for Sustainability
7. The practical layer
PART III: CIRCUMSTANCES FOR HCI
8. Limited shared resources
8.1 Success of the commons
9. Socio-technical components and structures
9.1 Interactors
9.1.1 HITI model
9.1.2 Social groups as interactors
Family and friends
9.1.3 Networks as interactors
9.2 Context of interactors
Digital ground, ecology and habitat
9.3 Computer support for group based activities
9.3.1 Work group interaction
9.3.2 Care
9.3.3 Play
9.3.4 Party and festival
9.3.5 Spectacle
9.3.6 Carnival
9.4 Value as a socio-technical components
9.5 The story as a socio-technical component
10. Technology development
10.1 Ubiquitous/Pervasive computing support
10.2 Pervasive services
10.3 Personal informatics
10.7 Values of technology
10.8 Stories for technology development
11. Vision and reflection
11.1 Sustainable design and fictional worlds
11.2 Design fiction
11.3 Reflection and discourse
11.4 Critical and reflective design
11.4.1 Critical design
11.4.2 Critical theory
12. Cognitive and behavioural support
12.1 Experiences and an aesthetic experience
12.1.1 Sensory level ofexperiences
12.1.2 Emotional experiences
12.1.3 Intellectual experiences
12.1.4 Social experiences
12.1.5 Contextual level ofexperiences
12.1.6 Experiences at the practice level
12.1.7 Stories as meaningful experiences
12.1.8 Play and games
12.2 Norms and ethics
12.3 Support for routines
12.4 Meaning and value
12.4.1 Meaning
12.4.2 Properties ofvalues
12.5 Value based design
12.6 Stories for support
13. Joint ventures
14. Political action
14.1 Freedom
14.2 Extended democracy
14.3 Activism
14.4 Political values
14.5 Political stories
PART IV: PRACTICAL LAYER - CASE STUDIES OF HCI DESIGN FOR SUSTAINABILITY
15. Designing for sustainable consumption
15.1 Wrapping up sustainable consumption
Limited shared resources (8)
Socio-technical components (9)
Technology development (10)
Vision and reflection (11)
Cognitive and behavioural support (12)
Joint venture (13)
Political action (14)
Conclusions
16. Designing for a sustainable character
16.1 Sustainabilty by persuasive design
16.2 Summary without conclusion
16.2.1 Challenges
16.2.2 Design guidelines
17. Designing a sustainable home for a family
17.1 Closing the door to the sustainable home
Justice (5)
Limited shared resources (8)
Socio-technical components (9)
Technology development (10)
Vision and reflection (11)
Cognitive and behavioural support (12)
Joint venture (13)
Political action (14)
Criteria
18. Designing a sustainable society
18.1 Design of extended democracy
18.2 Conclusions from the big picture
Limited shared resources (8)
Socio-technical components (9)
Technology development (10)
Vision and reflection (11)
Cognitive and behavioural support (12)
Joint venture (13)
Political action (14)
Criteria for progress
PART V: FINAL WORDS
19. Incidit in Scyllam, qui vult vitare Cha-ry’bdim
REFERENCES
INDEX (SUGGESTIONS FOR SEARCH)
Правила, инструкции, FAQ!!!
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